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A player character named 'Contar Stoneskull' in. The squares contain icons representing items he is wearing and items he is carrying on his adventure. Statistics such as his health and experience are also listed.A player character (also known as PC and playable character) is a fictional in a or whose actions are directly controlled by a player of the game rather than the rules of the game.
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The characters that are not controlled by a player are called (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a refereeing. The player character functions as a fictional, alternate body for the player controlling the character.Video games typically have one player character for each person playing the game.
Some games offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have different, strengths, and weaknesses to make the game play style different. Main article:A player character may sometimes be based on a real person, especially in that use the names and likenesses of real sports people. Historical people and leaders may sometimes appear as characters too, particularly in or games such as in 's series. Curiously, in the case of Civilization, a player's chosen historical character is the same throughout the course of the game despite the fact that a can last several hundred years before and after the lifetime of the real historical persona.
– Such a player character is more properly an as the player character's name and image typically have little bearing on the game itself. Avatars are also commonly seen in game simulations.Blank characters In many video games, and especially, the player character is a 'blank slate' without any notable characteristics or even., and are examples of such characters. These characters are generally.Some games will go even further, never showing or naming the player-character at all. This is somewhat common in first-person videogames, such as in, but is more often done in such as. In such games, the only real indication that the player has a character (instead of an omnipresent status), is from the during which the character is being given a mission briefing or debriefing; the player is usually addressed as 'general', 'commander', or another military rank.In gaming culture, such a character was called Ageless, Faceless, Gender-Neutral, Culturally Ambiguous Adventure Person, abbreviated as AFGNCAAP; a term that originated in where it is used satirically to refer to the player. Fighting games typically have a larger number of player characters to choose from, with some basic moves available to all or most characters and some unique moves only available to one or a few characters.
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Having many different characters to play as and against, all possessing different moves and abilities, is necessary to create a larger gameplay variety in such games.Role-playing games In role playing games such as or, a player typically creates or takes on the identity of a character that may have nothing in common with the player. The character is often of a certain (usually fictional) race and class (such as, or ), each with strengths and weaknesses. The attributes of the characters (such as magic and fighting ability) are given as numerical values which can be increased as the gamer progresses and gains rank and experience points through accomplishing goals or fighting enemies.Secret characters.